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Week 1 Dev Log (09/01/2023– 16/01/2023)
Overview Of This Week This week I was introduced to the the blueprints system in the unreal engine. It was mainly the basics of how to construct a basic flow-chart-like function in order to reproduce simple results. After getting accustomed to the absolute basics, I tried pursuing more of the fundamentals of the blueprints within […]
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Week 7 Dev Log (20/11/2022 – 27/11/2022)
Overview Of This Week This week, it was very important to play test my game and write a report on how the game had performed. As well as that, I got to implement different scenes into my game. Coding Project: Zombie Killer Boom Boom Before the initial testing of the game, I was able to […]
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Week 6 Dev Log (13/11/2022 – 20/11/2022)
Overview Of This Week This week I managed to complete all my basic/stretch goals apart from the hybrid spells mechanic. I even added extra things such as each zombie variants having different stats which wasn’t planned for this week. It has been a very successful week. Coding Project: Zombie Killer Boom Boom So many things […]
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Week 5 Dev Log (06/11/2022 – 13/11/2022)
Overview Of This Week This week, my main focus was to create a spell mechanic for my video game by the name of zombie killer boom boom. Coding Project: Zombie Killer Boom Boom I managed to get spells to fire from all 8 directions that the player is moving with different numbers from 1-4 on […]
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Week 4 Dev Log (30/10/2022 – 06/11/2022)
Overview Of This Week This week, I focused on coding my video game project in JavaScript with the use of the Phaser framework as well as trying to implement the easing functions. Coding Project: Zombie Killer Boom Boom This week I implemented the relevant sprites (the zombies and the main playable character) into the game. […]
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Week 3 Dev Log (23/10/2022 – 30/10/2022)
Overview Of This Week This week, I was introduced to the phaser JavaScript framework. With this introduction, I was set a deadline until the 25th of November to create a video game and scientifically test the game mechanics that I will eventually implement into this game. My main focus this week was to plan the […]
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Week 2 Dev Log (16/10/2022 – 23/10/2022)
Overview Of This Week This week I was introduced into more complex code for JavaScript as well as learning about the key things about animation such as easing, lerps and exponentials with the knowledge of the mathematical formulae associated with each. I also learnt the basics of how to create simple html code to be […]
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Week 1 Dev Log (10/10/2022 – 16/10/2022)
Overview Of This Week This week I was introduced to the first set of programming fundamentals which was creating and accurately representing a flow chart of key game mechanics. I was also introduced to a new coding language that I haven’t used before: JavaScript. With the creation of flow charts, I intended to show a […]
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