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Week 11 Dev Log (20/03/2023– 27/03/2023)
Overview Of This Week Since I finished writing my GDD, this whole week was dedicated to planning how I was going to make my indie game as well as other important tasks such as the technical essay and the group presentation. The first half of this week, the planning was done in Trello which is […]
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Week 10 Dev Log (13/03/2023– 20/03/2023)
Overview Of This Week I continued my development of my GDD and have finished what I could do for the time being. Game Design Document (GDD) I managed to implement all of the information that I wanted to pass in my GDD and have become quite proud with how it looks. There was a lot […]
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Week 9 Dev Log (06/03/2023– 13/03/2023)
Overview Of This Week Since all of my fundamentals tasks with all of my stretch goals have been completed, I started my planning for what type of game that I am going to make for my indie game project with the use of market research as well as thinking of inspirations of games that I […]
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Week 8 Dev Log (27/02/2023– 06/03/2023)
Overview Of This Week I made it my main priority to complete the last fundamentals tasks as well as clean up a bit of my code. My final fundamentals tasks to complete was: Something that counts down an ability cooldown – such as jump frequency Something that counts down an ability cooldown – such as […]
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Week 7 Dev Log (20/02/2023– 27/02/2023)
Overview Of This Week This week my goal was to complete the remaining week 4 fundamentals tasks. The remaining ones to complete will be shown below: • Something that tracks the player’s health• Something that counts down an ability cooldown – such as jump frequency• Something that tracks progress of a goal – such as […]
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Week 6 Dev Log (13/02/2023– 20/02/2023)
Overview Of This Week My goals that I set for myself, this week, were to try and complete the week 4 UE5 fundamentals. They were: As a minimum, try and implement:• Something that tracks the player’s health• Something that counts down an ability cooldown – such as jump frequencyAs stretch goals, you can try making:• […]
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Week 5 Dev Log (06/02/2023– 13/02/2023)
Overview Of This Week This week, my aim was to ensure that the stretch goals from the week 3 fundamentals were completed before I could start to tackle the week 4 fundamentals in UE5. Week 3 UE5 Fundamentals Stretch Goals The Stretch goals that I completed this week were: • A function that can manage […]
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Week 4 Dev Log (30/01/2023– 06/02/2023)
Overview Of This Week This week was dedicated to catching up with all of my stretch goals from past weekly UE5 fundamentals. My first priority was overriding the inputs from the player and then completing the stretch goals for the week 3 fundamentals. Something that overrides the controls from the player – such as a […]
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Week 3 Dev Log (23/01/2023– 30/01/2023)
Overview Of This Week I continued with practicing my fundamentals from last week as well as being set new tasks to achieve for this week. The tasks to try to complete for this week were: As a minimum, try and implement:• Some functions that change the blueprint’s appearance when conditions are met – such as […]
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Week 2 Dev Log (16/01/2023– 23/01/2023)
Overview Of This Week This week I maintained the development of my fundamental skills for the unreal engine. As a minimum, I had to try and implement:• A new input for the player – such as dashing or crouching• A new actor that is spawned through the player – such as a fireball Both these […]
