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Week 5 Dev Log (6/11/2023– 13/11/2023)
Overview Of This Week After thinking and planning more on the Time loop game idea, I decided that it wasn’t good enough for the Hyper Casual theme. Thus, I researched some ideas and decided that I would translate my game that I made in a game jam, called Deep Dive Resort, from blueprints into C++. […]
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Week 4 Dev Log (30/10/2023– 6/11/2023)
Overview Of This Week This week I focussed on fully completing my enhanced input implementation in C++. Unreal C++ Camera Movement Camera movement was very similar to the implementation of normal character movement. A new input action had to be made in BP as well as in C++ as a variable. Since It is very […]
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Week 3 Dev Log (23/10/2023– 30/10/2023)
Overview Of This Week This week I learnt how to debug as well as implement a fully working movement system with my character. Unreal C++ Debugging In Unreal engine, there are two main ways to debug code: “GEngine->AddOnScreenDebugMessage()” and “UE_LOG()”. Both of these methods can be used to the developer’s preference. Whilst experimenting with both, […]
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Week 2 Dev Log (16/10/2023– 23/10/2023)
Overview Of This Week Last week, I felt that I was ready to begin learning Unreal C++. This week I decided to go to the utmost basics with learning as much as I could with UPROPERTIES as well as UFUNCTIONS. I also planned my possible game that I would make for the Hyper Casual theme […]
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Week 1 Dev Log (09/10/2023– 16/10/2023)
Overview Of This Week After two uneventful weeks of University, the course finally started this week and the briefing was set and explained thoroughly. Since there were no tasks set to train for Unreal C++ (like the blueprint fundamentals last year), I decided to brush up on base C++ in the form of questions presented […]
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All Weeks Through Development For Made Man (24/04/2023– 19/05/2023)
Overview Of This Work Over this month my whole dedication was to making my indie project and making it as good as possible. There have been many things that have been done for the game that can be discussed. But I think it’s better to discuss the journey of how I made a game that […]
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Week 15 Dev Log (17/04/2023– 24/04/2023)
Overview Of This Week This week I managed to implement the multi action mapping rebind and made good progress in my essay. Made-Man: Options Menu Before I could implement, fail and then reiterate the multiple action mappings, I knew from weeks prior that having a default settings button helps a lot when making new functions. […]
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Week 14 Dev Log (10/04/2023– 17/04/2023)
Overview Of This Week This week I started my technical essay and decided to put all of my effort into it which means that the plan of making the multi action mapping rebind possible would have to be postponed. Tech Essay After research the types of topics to write about, I decided that 3D physics […]
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Week 13 Dev Log (03/04/2023– 10/04/2023)
Overview Of This Week This week I researched onto my topics for the group presentation and made my slides as well as balancing this with implementing my bindings for my options menu. Made-Man: Options Menu I made all of the action mappings able to rebind apart from the one multi action mapping which is the […]
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Week 12 Dev Log (27/03/2023– 03/04/2023)
Overview Of This Week This week I started my simple mechanics into my indie game project called Made-Man. Movement was mainly implemented into the main level. Most of this week, involved making my main menu screen and starting the options menu. Made-Man: Menu Screen The main menu screen was completed this week. It was quite […]